TORAY

DCA2001 Interview
General Section Grand Prize Winner
Harold C. Turk


Harold C. Turk
"THE EXPANSION OF DESIRE"
Visit Harold's website: http://hcturk.com

Q1 First of all, could you tell us a little bit about the relation between your occupation and computer graphics? We are very much interested what turned you to computer graphics and what in computer graphics is attractive for you.

Literally, there is no relation to my occupation and my art. For some three decades, I have supported myself (financially) by working in the building construction industry as a carpenter and, mainly, a painter. Though I have been painting (art) with acrylics for over twenty years, it bears no relationship to painting the walls of a building. This separation might be considered advantageous, because I can, in essence, escape my occupation at the end of the day in order to return home and work on my art.

What I find attractive in computer graphics, which is more a set of processes than a medium, is the ability to produce work that can be tangibly manifested in many mediums though the original work is a set of infinitely variable, and accessible, signals, signs of recorded effort in the form of pixels. I write novels on a computer, and those words are immediately available for modification and assessment exactly as the picture elements of an image. I still take notes on paper, still take photographs with a film camera, and still paint with acrylics. For me, computer graphics is a companion discipline that replaces no other art medium while augmenting them all.

Q2 When do you work on your pieces? Do you work on them little by little or concentrate until you finish the piece?
Both. I tend to put a great deal of extended effort into art. I am also compulsive. Once I begin a piece, I feel compelled to conclude it before initiating another project. Regardless, I have also learned that after slathering an image with days of effort, the ultimate form of that piece will be optimized by removing the artist for a spell. I am best to set the work aside for some time, returning later with a fresh view, a more innocent vantage in which the image is not lodged in my view like a retinal memory. Viewing the work through unfamiliar observation, I can see where I should be going instead of where I am.
Q3 What do you think of painting with a computer? What are the advantages and virtues of computer graphics? Do you find any disadvantages in computer graphics in terms of painting?
Computer painting is a distinct process the same as watercolor painting and oil painting. Though certain effects overlap medium to medium and process to process, each discipline is distinct in allowing imagery obtainable with no other form of art making. Since the ultimate form of my computer art is the paper print, I find the disadvantage of making art on a computer is in viewing a transmissive, intangible medium, though the final product is reflective and substantive. The great virtue in computer art, whether creating literature or visuals, is the freedom to make mistakes, to try new ideas, questionable combinations, and follow uncertain avenues, all the while leaving previous versions of the work unchanged, immediately available for a quick return from implausible ideas and dead-end avenues, unless you forgot to back up your hard drive while intoxicated with experimentation.
Q4 Could you describe what is computer graphics for you?

The ultimate art form for lazy people who like to stay clean. When working on a computer, you never get pixels beneath your fingernails. You never have to stretch the canvases in an image editor. You never have to mix your colors with a stick or dilute them with a stinky fluid.

As well as being a lazy medium, computer art is elitist. You can write a poem with a stick and a slab of wet clay, both naturally-occurring items. You can paint a mural on your cave wall using dyes or pigments found in nature. But you can only make computer art with a computer. The advantage of using a lazy medium is that the artist can apply himself to his art rather than gathering materials, preparing substrates, and cleaning the clay from beneath his fingernails.

By the way, since I only work part-time in construction, when I am home, I work 14 hours a day, 7 days a week at the computer, so I have a good understanding of sloth.

Q5 Now, we would like you to talk about your winning work titled "The Expansion of Desire." Could you talk about your work? We are very much interested in your ideas and concepts of this piece. What is your major intention in this work?
By intent, I have failed in this piece to bring to the masses a solution to mankind's social defects. I have failed, by necessity, to convey with this image the academic ennui that influenced me heuristically in those extended years of experience that educated me as an artist. However, I think I did succeed in making a good-looking pic. Have I, with this image, refined abstraction or rearranged figure and ground? Certainly I did not include religious release, political ploys, or social suggestions. I did not assess existential essence as though an art god manifesting truth in a subject by applying metaphysical feelings. I did not denigrate profundity with pretense. I did make a good-looking pic.
Q6 Did you face any difficulties or struggling when you were working on this piece? If you did, what were they?
I prefer the square format. Furthermore, the DCA rules specified an image size of equal horizontal and vertical dimensions, so I determined to exploit this shape. "The Expansion Of Desire," however, began as a horizontal rectangle. Making this flat rectangle a square is the type of art problem we aesthetes love to solve! I inverted part of the top and bottom, blended them with the original image, and made a shape that fit within a square boundary. The finished image is preferable to the original. For me, expedience is one of art's most productive, even creative, techniques.
Q7 Is there any part or expressions you especially like in this work? In case there were anything that you are specially fond of or enjoyed during your painting, kindly let us know.
I am fond of the contrast between the image's flat basis and that base's apparent extension into depth, toward the viewer (hence the title). I had never tried that trick, er, that technique, before. I now am working on a larger version of "The Expansion Of Desire," which consists of three versions of the original. They are joined in mirror-image or book-match style, one full color, one muted color, the last monochrome.
Q8 How did you learn about DCA and why did you enter this year?
I learned about DCA while roaming the internet seeking digital art. I did not expect to find an awards program of such consequence, but I'm certainly glad I did! I entered this year because I wanted to be part of a program that is in every way substantial. The judges are estimable; they have my regard and admiration. The web-site is handsome, professional, and informative. In no way casual or incomplete, DCA proves the dedication of Toray and those individuals therein responsible for this vital program.
Q9 Tell us your dream or goal in your creative work.
Whether the creative work I'm involved in is digital art, photography, writing, or painting, my goal is to find what I have not encountered before. I do not appreciate art that can only comment on previous art by way of imitation. Is an artist's series (set of theme and variations) a type of self-imitation, or self-fulfillment?
Q10 To close the interview, kindly let us know what you think of this sort of a corporate activity to support art. Please give any messages to Toray employees around the world.
A corporation's duty is to generate profits, not promote art. Only accountants and board members can determine whether a program such as the Digital Creation Awards is worth the money and time expended. But Toray Industries, the corporation, is not responsible for DCA -- the people of Toray are responsible. Corporations don't love art, people love art. I hope that Toray employees around the world feel the same pride that I do in being associated with a corporation led by people advancing world culture by supporting art.

Copyright(c) 2002 Toray Industries, Inc.